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Wee & Woo

ArcherMythicGeneration 7

Must-have archer pair from the Hero Roulette for garrisons, joining and Arena.

Strong in: Bear Rally Joiner, PvP Garrison Lead, PvP 60/40 Garrison Lead, PvP Joiner, Arena & Conquest, Bear Rally Lead, Solo March (S or A tier, Generation 8)

Tier per role now (Generation 8)

  • A
    Bear Rally Lead
    Ranked
  • S
    Bear Rally Joiner
    Ranked
  • B
    PvP Rally Lead
    Ranked
  • S
    PvP Garrison Lead
    Ranked
  • S
    PvP 60/40 Garrison Lead
    Ranked
  • S
    PvP Joiner
    Ranked
  • A
    Solo March
    Ranked
  • S
    Arena & Conquest
    Ranked

How the tier changed per generation

Tier of Wee & Woo per role and generation
RoleGen 7Gen 8
Bear Rally LeadAA
Bear Rally JoinerSS
PvP Rally LeadAB
PvP Garrison LeadSS
PvP 60/40 Garrison LeadSS
PvP JoinerSS
Solo MarchSA
Arena & ConquestSS

Tier list checked 2026-11-06. A dash means the hero is not ranked for that role.

Stats at maximum (level 80, 5★)

  • Attack
    8.7K
  • Defense
    7.1K
  • Health
    53.4K
  • Power
    2.82M

Conquest stats. Set other levels and stars in the comparison tool.

Skills

  • High Ground conquest

    Wee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack*420% Area of Effect damage.

    Shown at maximum level (5).

  • Incendiaries conquest

    Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack*84% Area of Effect damage. The flaming crater in its wake also deals Attack*25% damage to nearby enemies every 0.5s for 2s.

    Shown at maximum level (5).

  • Frontal Support conquest

    Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.

    Shown at maximum level (5).

  • Artillerymen expedition

    The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 15% and total Lethality by 10%.

    Shown at maximum level (5).

  • Chain Shelling expedition

    Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 30% and to Infantry by 25%.

    Shown at maximum level (5).

  • Boom Boom expedition

    "There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a 50% chance of dealing 50% extra damage.

    Shown at maximum level (5).

  • Zero Sympathy exclusive

    Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 14% for Heroes and Escorts for 5s.

    Shown at maximum level (5).

  • Landmines exclusive

    Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 15%.

    Shown at maximum level (5).

Exclusive weapon: Mortar

At level 10 it adds 1.8K attack, 1.4K defense and 10.8K health (conquest).

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