
Wee & Woo
Must-have archer pair from the Hero Roulette for garrisons, joining and Arena.
Strong in: Bear Rally Joiner, PvP Garrison Lead, PvP 60/40 Garrison Lead, PvP Joiner, Arena & Conquest, Bear Rally Lead, Solo March (S or A tier, Generation 8)
Tier per role now (Generation 8)
- ABear Rally LeadRanked
- SBear Rally JoinerRanked
- BPvP Rally LeadRanked
- SPvP Garrison LeadRanked
- SPvP 60/40 Garrison LeadRanked
- SPvP JoinerRanked
- ASolo MarchRanked
- SArena & ConquestRanked
How the tier changed per generation
| Role | Gen 7 | Gen 8 |
|---|---|---|
| Bear Rally Lead | A | A |
| Bear Rally Joiner | S | S |
| PvP Rally Lead | A | B |
| PvP Garrison Lead | S | S |
| PvP 60/40 Garrison Lead | S | S |
| PvP Joiner | S | S |
| Solo March | S | A |
| Arena & Conquest | S | S |
Tier list checked 2026-11-06. A dash means the hero is not ranked for that role.
Stats at maximum (level 80, 5★)
- Attack8.7K
- Defense7.1K
- Health53.4K
- Power2.82M
Conquest stats. Set other levels and stars in the comparison tool.
Skills
High Ground conquestWee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack*420% Area of Effect damage.
Shown at maximum level (5).
Incendiaries conquestWee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack*84% Area of Effect damage. The flaming crater in its wake also deals Attack*25% damage to nearby enemies every 0.5s for 2s.
Shown at maximum level (5).
Frontal Support conquestArticle 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.
Shown at maximum level (5).
Artillerymen expeditionThe inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 15% and total Lethality by 10%.
Shown at maximum level (5).
Chain Shelling expeditionWee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 30% and to Infantry by 25%.
Shown at maximum level (5).
Boom Boom expedition"There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a 50% chance of dealing 50% extra damage.
Shown at maximum level (5).
Zero Sympathy exclusiveTruly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 14% for Heroes and Escorts for 5s.
Shown at maximum level (5).
Landmines exclusiveSmart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 15%.
Shown at maximum level (5).
Exclusive weapon: Mortar

At level 10 it adds 1.8K attack, 1.4K defense and 10.8K health (conquest).